![]() ![]() At least I think it was the headlights and not one of the three fabricators onboard). Headlights have a drain so small that most of the time you won't even notice it (left the cyclops for a few hours with all the lights on, when I got back the power had dropped about 1%. The water temperature ist about 42-43C but there is no battery charging. I installed a Thermal Reactor Module at the Cyclops and stoped above a Lava Geyser. As far as I can tell from playing this game way too much, inside lights have no power drain. Question about the Cyclops Thermal Reactor Module. ![]() I now also added a Cyclops Thermal Reactor Module, but it still does not help. I installed one of those 300 more energy efficient thingies, but that didnt really help. Just make sure you turn off the engine every time you leave the sub. So my cyclops is always within a couple of minutes out of energy. ![]() I think flood lights might consume power, but no the interior lights, not really sure. Even powered bases don't show a draw on power if you don't have anything on, but there are still lights. I ask, cause if you build a habitat that is unpowered (running on emergency power) there is still light inside them. Specifically I'm wondering about the interior lights in the cyclops, the cyclops flood lights, and even the lights on the seamoth and seaglide. Originally posted by Gojak_v3:Also, I've always wondered if the lights of the various vehicles uses up any power? Obviously in the real world they would, but I'm wondering if they do in game. ![]()
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